v1.1
DEPLOYED: 2026-03-08
FIX
Extracted apply_effects and check_loss! to Game model, eliminating duplicated logic between TurnProcessor and ChoiceProcessor
FIX
InfrastructureCalculator now references Game::REGIONS instead of loading regions.json a second time at class load
FIX
Added system tests covering new game form, game board, and leaderboard navigation
FIX
Added leaderboard controller integration tests
v1.0
DEPLOYED: 2026-03-08
NEW
Initial release — manage a town's energy grid, water supply, and waste to reach Net Zero carbon emissions
NEW
Region system — choose from five US regions (Pacific Coast, Midwest, Northeast, Southeast, Mountain West), each with unique seasonal patterns and event weightings
NEW
Six resources — Carbon Score, Energy Balance, Water Balance, Waste Level, Budget, and Public Approval
NEW
Build infrastructure — Solar Farm, Wind Farm, Battery Storage, Water Treatment Plant, Recycling Center, Insulation Program, Public Transit, Community Garden
NEW
Pass policies — Carbon Tax, Green Subsidy, Conservation Mandate, Public Awareness Campaign
NEW
12 random events — crisis and opportunity events weighted by region, each with meaningful choices
NEW
Win condition — drive Carbon Score to zero and hold it there for 3 consecutive months to prove sustainability
NEW
Loss conditions — bankruptcy, civic collapse (approval hits zero), or ecological collapse (waste hits 100)
NEW
Leaderboard — top wins ranked by Speed, Prosperity, and Harmony scores combined into a final rating
NEW
Persistent game state — runs saved to database, resume from any device
NEW
Seed system — share your run's seed so others can attempt the same town scenario