> PATCH_NOTES.TXT_

← BACK TO GAME

// REVISION HISTORY :: NET ZERO PROTOCOL
// 15 ENTRIES LOADED

v1.1 DEPLOYED: 2026-03-08
FIX Extracted apply_effects and check_loss! to Game model, eliminating duplicated logic between TurnProcessor and ChoiceProcessor
FIX InfrastructureCalculator now references Game::REGIONS instead of loading regions.json a second time at class load
FIX Added system tests covering new game form, game board, and leaderboard navigation
FIX Added leaderboard controller integration tests
v1.0 DEPLOYED: 2026-03-08
NEW Initial release — manage a town's energy grid, water supply, and waste to reach Net Zero carbon emissions
NEW Region system — choose from five US regions (Pacific Coast, Midwest, Northeast, Southeast, Mountain West), each with unique seasonal patterns and event weightings
NEW Six resources — Carbon Score, Energy Balance, Water Balance, Waste Level, Budget, and Public Approval
NEW Build infrastructure — Solar Farm, Wind Farm, Battery Storage, Water Treatment Plant, Recycling Center, Insulation Program, Public Transit, Community Garden
NEW Pass policies — Carbon Tax, Green Subsidy, Conservation Mandate, Public Awareness Campaign
NEW 12 random events — crisis and opportunity events weighted by region, each with meaningful choices
NEW Win condition — drive Carbon Score to zero and hold it there for 3 consecutive months to prove sustainability
NEW Loss conditions — bankruptcy, civic collapse (approval hits zero), or ecological collapse (waste hits 100)
NEW Leaderboard — top wins ranked by Speed, Prosperity, and Harmony scores combined into a final rating
NEW Persistent game state — runs saved to database, resume from any device
NEW Seed system — share your run's seed so others can attempt the same town scenario
GAME: NET ZERO PROTOCOL LATEST: v1.1 EOF