> PATCH_NOTES.TXT_
← BACK TO GAME
// REVISION HISTORY :: THE CITADEL RUN
// 26 ENTRIES LOADED
v2.0
DEPLOYED: 2026-03-06
IMP
Radroach hunt mini-game — reduced roach movement speed by ~20% across all difficulties so they're more hittable
v1.9
DEPLOYED: 2026-03-05
IMP
Combat log now renders each exchange on its own line — no more wall-of-text fight summaries
IMP
Action descriptions are left-aligned to match their buttons
IMP
SCAVENGE and REST descriptions now say 'No miles gained' instead of 'No progress'
v1.8
DEPLOYED: 2026-03-01
IMP
Raider Stash — JUST DIG IT UP now pays off more when the booby trap doesn't fire. The reckless dig yields a noticeably bigger haul than playing it safe.
v1.7
DEPLOYED: 2026-02-28
NEW
Radroach hunting mini-game — when you spot a pack in the wasteland, choose to hunt them in a real-time canvas shooter. Aim with WASD or arrow keys, fire with SPACE. Kills earn food; escaping roaches deal damage. Harder difficulties mean faster roaches, tighter hitboxes, and more shots needed to kill.
v1.6
DEPLOYED: 2026-02-27
NEW
Carry limits — each difficulty now caps how much food, water, and ammo you can carry, and how many items fit in your pack. Easy is most generous; Hard is ruthlessly tight. Overflow is discarded and logged.
IMP
Resource HUD now shows current / max for food, water, and ammo, and inventory shows slots used vs. available
v1.5
DEPLOYED: 2026-02-25
NEW
Difficulty levels — choose Easy, Medium, or Hard when starting a run, each with different starting resources, encounter frequency, and scavenge rewards
IMP
Leaderboard now shows difficulty — compare runs across all skill levels
v1.4
DEPLOYED: 2026-02-25
FIX
HP bar now correctly reflects damage taken during won combat — the bar no longer stays full after surviving a fight
v1.3
DEPLOYED: 2026-02-25
IMP
Seed column added to All Runs leaderboard — every run now shows its seed for replay
v1.2
DEPLOYED: 2026-02-25
NEW
Global leaderboard — top survivor runs ranked by distance and turns
NEW
Seed system — share your run's seed so others can attempt the same wasteland
IMP
Resource clamp on death — stats display correctly when food or water hits zero
FIX
Back button no longer stacks game state in browser history
v1.1
DEPLOYED: 2026-01-20
NEW
Inventory system — collect weapons, medicine, and survival gear from encounters
NEW
Radiation mechanic — exposure accumulates and affects health over time
NEW
Branching event choices — encounters have multiple outcomes based on your decision
IMP
Journey progress bar — visual mile tracker with distance overlay
FIX
Deterministic RNG now seeded per turn — identical seeds produce identical runs
v1.0
DEPLOYED: 2025-12-01
NEW
Initial release — trek 500 miles from Bunker 88 to The Citadel of Tomorrow
NEW
Three core actions — Travel, Scavenge, Rest
NEW
Survival stats — health, hunger, water, and radiation tracking
NEW
Random encounter system — events trigger during travel with narrative choices
NEW
Persistent game state — runs saved to database, resume from any device
GAME: THE CITADEL RUN
LATEST: v2.0
EOF